2010年11月22日 星期一

Individual research topic

Topic: The ethics of videogames
Case study: The Sims (series)


Introduction of The Sims
The publisher is Electronic Art which is an American video game company. The sims is a strategic life simulation video game. The game is for single-players.The series of The Sims is the best-selling computer game in the world because it is an open-ended and indefinite gameplay The series include The sims(the first found), The sims 2 and The sims 3.


Attractions of The Sims

Keep upgrading the quality
The sims series keep upgrading and having better amendments. The quality of the frame and details in the game are upgraded. The newest series, The Sims 3, is in a very high quality. The  character's bady and facial details has been promoted.

Various expansion packs
The sims keeps releasing many expansion packs. Items and funiture can be downloaded and uploaded on the Internet. It attracts more and more players to play the game and maintains the sense of freshness.
The Sims's expansion pack


Open a virtual world to each player
 players can make an ideal city and create whatever they want. They can interact with every building and city and master all the limited control in the Sims world.

Create a sim(a character in Sims)
3-D models of Sims can be modified. Player has ability to create a character and change any parts of the body when player building a character. You can change their facial details, dressing and body type etc.
Creating a character

Moreover, player can design different traits to the character, e.g. the moodlets, interactions and behaviors.
Then, the game can be started. Player can give orders to characters.


Players can adjust character's body type


 Selecting ages




Healthy tendency


Every character has own lifetime wishes
Character's job can be adjusted. He/She can become a doctor, scientist or a famous football player and whatever. Every character would like to achieve their lifetime goal. If you attain his/her wish, his/ her mood will become higher. It can help to increase him/her motivation to achieve lifetime goal.

Educate children to establish a wonderful world
Parents and teachers can apply this game as a teaching tool, for the sake of inculcating some moral education to youngsters.

Realizing player’s dream
People can make their dream come true and accomplish what they didn’t have in the real life.


Temporarily depart from the reality
Players can enjoy the game as an entertainment and do something impossible in the real world. Help players to release stress.

Positive ethical influences
The game encourages players to work hard for reaching goals
Establish a healthy and positive attitude under a peaceful social environment and learn to plan for future

Harmful tendency
The Sims creates a world of moral ambiguity. Players can perform their psychological experiments in the virtual world without caring the ethical judgement. Therefore, some crimes exist in The Sims, they are similar to the real world. The crimes might lead teenage and children to build up some harmful tendencies.

Stealing things
Stealing can be a hibit on character's characteristic. 

Sex relation

A person can have sex with anyone, included their family members. It depends on their desire or personality character.

Nudity
In The sims 2, player can see naked roles on the screen. Although the system has automatically mosaic on the nude, the system still allow players to remove mosaic. 

  "Child molesters might use the game as a sort of virtual practice arena.”
                                                                                                 by Miami lawyer Jack Thompson 


Killing/murder

5 methods of killing characters in The Sims 3:
Some players even teach others how to kill their game characters.

A player takes use of The Sims to achieve his evil ideas. He created a man who represents a Japanese guy. And then maltreats him and finally kill him. To release his dissatisfaction to Japanses.


Negative ethical influences

Ignore the moral principles
 homosexuality can be accepted in the game, guy and lesbian couples can get married.
 Lover or couple relations can be all ages-an old man can have sex with a teenage. 
Lesbian
 Encourage violence and crime
killing, bullying and murder always happen in the game. Players are easily influenced by these behaviors and produce an anti-social mentality.

Encourage to kill baby, children and teenage
It is the most controversial issue which arouse many parents concern. They afraid that they children will imitate it.

However, some people disagree with certain videogames, like The Sims, would arouse moral degradation.
"I have no problem with murdering, raping, curb stomping atc. Anyone in a game because games are ways to 'experience' thing you don;t in real life."
                                                                                                              by forum user, Sarah Kerrigan

Reference List: 

2010年11月10日 星期三

Is it reasonable to consider computer games as art?

a) How does Adams define art? Do you agree with his definition?

According to the article written by Adams, he divide art into three types: literary art, fine art and decorative art.  In fact, I don't think that nowadays art can be simply definited. Contemporary art is a good example to show this fact. In the 20 century, artworks are no longer  be sorted out just painting, sculpture, dance and music etc. Art today can be mixed with different elements and medium. Some art can be overlapped in two types. Such as some artwork in the movement of conceptual art. The three types definited by Adams seems ambiguous. Besides, I agree with the point that Adams quoted from a novelist, Leo tolstoy. He stated that the function of art is to pass on cultural values from one generation to the next, to serve a sort of moral purpose. Whether art can be definited, it has no doubt that art has a function of educating new generation. Art in different periods can reflect the social state and history.
According to Adams, what is needed for videogames to be considered as art?


2010年11月3日 星期三

The ethics of digital games

a)According to the film, what are some pros and cons of playing videogames for individuals and societies?




According to the film of Gamer Revolution, playing video games have many advantages but
also disadvantages for individuals and societies. Let's talk about the advantages first.


Nowadays, the types of video game are abundant and various. Consumers can
choose the games they are good at or interested in. Playing video games even can be a job or
successful business for players and make profits from them. For instant participating such
video game competitions, like the film showed, or selling virtual stuff and game account to
buyers. Based on the film, we can see that there are some video game competitions in Koren.
The players who participated in the competition even have their own fans. Video
games somehow establish players' confidence and sense of self-esteem. In the virtual game
world, they found an ability that they can pound of themselves and forget who they are in the real
 life. Just like the shooting game,"American Army". Video games is not just entertaining, they
can help people to re-understanding themselfves.
However, addicting to playing videogames is one of the
disadvantages. Especiallysome Onlinegame nowadays are too  popular and be welcomed
from teenagers and children. Even more and more adults lapse into the game. They might start
ignoring the reality and addicting to the virtual world. Gradually, they would lost themself. Further, they may neglect their health and work in the real world.


The other concern must be the exaggeration of violence,  and erotic masseges transmitted
from some videogames. Many videogames today are involved with  factors of violence and
sex. Most games are targeting to teenages and children. Though some may not allowed for
under or 18 year-old. Most of them are indistinctly include those elements of bad behavior.
These may bad to youngsters' mental growth.

 


b)   According the film, is there any evidence that digital games can encourage aggressive values and anti-social actions in the real world? Do you agree?
Games in the film are normally about shooting and military strategy. They are encouraging players to the thought of killing and using violence to solve obstructions. These are impossible to carry out in the reality. Players strive to get a higher scores or the winner of the game. It is somehow inspiring them to involve to the game and to do something different from daily life, especially some war game and strategy game exposed in the film. I have heard about some news that people imitated some condition from the digital game and hurt their family member at home. The fact from news can proof that some aggressive values and anti-social actions can be influence by the trend of digital games. 

c)   Should governments have the right to ban certain games? Why or why not?

I don't think that banning games should be the best solution to prohibit encouraging aggressive values and anti-social actions. In fact, most games aims at provide an entertainment platform to people to relax. It is hard to be avoided certain games to contain some elements about violence and anti-social actions. If they are completely prohibited, it would lost the meaning of entertainment or certain advantages they have. However, even though some video games may comprehend certain unhealthy tendency, they still have the value of education and cultivate player's self-esteem. In my view, educating youngsters a healthy tendency when playing videogames, should be a better method to avoid them build up aggressive value and anti-social actions.

2010年10月27日 星期三

Technologised bodies in art

Kazuhiko Hachiya's  Inter-Discommunication Machine is the most interesting one. Actually, I am not interested in science and technology. That's why I am not appreciated the other two works compared with Hachiya's work. I like the concept of Hachiya's work. He made a pretty good use of technology. After wearing the head-mounted displays, two players can exchange their sense of seeing and hearing in order to break the borders of defining "you" and "me". Such interesting idea can be easily achieved when people trying this machine, however, it is impossible to experience it without using technology. I think it is a great work to bring happiness and new experience for people. I can imagine how excited it is.

Moreover, the installation is full of uniqueness. The wings which they are wearing are communication system.  There are transmitter and TV to be install inside.  The feather is another commuication system. After wearing the visual glass, participater can see what other participater see. It can confuse their visual perception. To aim at arising participater's "double identity self" and "mutual identity". Participaters would have double idendity when they are playing with this machine. They would start thinking of the question of self-idendity.

 The appearance of this artwork is beautiful. Every parts of the machine are designed in a well quality, included the use of color and the decoration on it. The floor is designed with a Chinese-like sign. It is a sign of "TaiChi". The artist has added some elements from Chinese philosophy. The sign means something like "negative" and "positive". Therefore, I guess the artist would like to explain an idea of fusion and separation. It is relevant to the concept of this artwork.

2010年10月20日 星期三

Mouchette: a digital artwork that explores identity




Description of Mouchette


Mouchette is a website which is created by an artisit. The website with a big picture for background. Most web pages have flower's picture. There are some sentences and words on each page. In the first page, a few sentences introduce who Mouchette is. Each sentence with a box for visitor to tick. I guess it aims at asking visitors whether they believe the sentences. Also, a young girl's picture appears on the upper left corner. It is very strange to see that some ants are walking around the page. Also, visitor can hear a sound of crying.
The colour of each page is different but all are vivid and bright. Some pages have repeating a same picture to create pattern and movements.


The work is about....In fact, the true identity of the artisit is unknown. Mouchette(the website) is based on Robert Bresson's 1967 film, Mouchette(film). It is about a girl who is raped at night and then she committed suicide. So that Mouchette(website) is expressing some feelings from the girl(The film character). The website arouses a controversy of child sexuality. Somehow the content and the sound in the website would provoke visitor's sexual sensation. To me, the first impression is very strange. The sounds are quite thrilling  and erotic. The repeating, huge and vivid background on the pages make me feel unsafe and horrible.


Reference from: https://wiki.brown.edu/confluence/display/MarkTribe/Mouchette

Online identities

A class member has an interesting set of online identities which is not same as mine. She has about 10 online identities, include forums, facebook, blogs, Twitter, msn and online games etc. These identities can be different to their personal identities in the reality. She added some fake personal datum or created certain different online identities. For some online games, she created a figure with fake gender, appearance as well as adding some features that she does not have in the reality. Pet Society is a famous online game on facebook. It is a funny online game for players to make a figure with an animal face and body. She can pretend to be a dog or bear with a pretty face inside this game as well as doing something impossible. For example, buying a lot of stuff and dressing up with different styles.


The fake identity on the Interent can conceal the real identity in the real world. My classmates  mostly purpose to make a joke to others, such as using a forum identity to express some anti-social comments or pretending someone to chat with others. These hidden identities can show different sides of themself. Also, they can exploit these identities to show-off themself, like exaggerating their success and ability.


Besides, having online identity has to burden certain risks. Some people may put their real identity or data on the Internet. Such as facebook or some online bank account. User's personal data could be stolen by cracker, and then to be used for criminal  act. As a matter of fact, it exposes the disadvantage of online identity. It cannot be totally safe and protect each user's privacy. In the net world, almost every data can be searched as long as typing the key words on google, all relevant data can be found. So that, it is easy to reveal user's real identity to strangers. User should bear these risks and make a serious decision before creating an online identtity.

The ethics of Videogames

Topic:The ethics of Videogames
Case study: The Sims series


a) Key quotes:
"Child molesters might use the game as a sort of virtual practice arena."
Miami attorney, Jack Thompson
(http://www.escapistmagazine.com/forums/read/9.232468-Should-you-be-allowed-to-kill-children-in-games?page=8)


I have no problem with murdering, raping, curb stomping etc. Anyone in a game because game are ways to "experience" thing you don't in real life.
Sarah Kerrigan
(http://www.escapistmagazine.com/forums/read/9.232468-Should-you-be-allowed-to-kill-children-in-games?page=8)


b)Key links:
http://thesims.ea.com/
http://www.cracked.com/blog/exploring-the-mysteries-of-the-mind-with-the-sims-3/
http://www.youtube.com/watch?v=3fIY_GZ6In0&feature=related


c) Key books/articles:
http://www.games.net/article/feature/102822/madness-moral-crusaders-attack-the-sims-ea-responds-update


d) Case study
Publisher: Electronic Art(EA)
Name: The Sims(Series)
First release: January 31, 2000


Describe it in details:
The sims series keep upgrading and having better amendments. The quality of the frame and details in the game are upgraded. Also, The sims keeps releasing many expansion packs and games. Items and funiture can be downloaded and uploaded on the Internet. It attracts more and more players to play the game and maintains the sense of freshness.
players can make an ideal city and create whatever they want. They can interact with every building and city and master all the limited control in the Sims world. Moreover, 3-D models on Sims can be modified. Player has ability to create a character and change any parts of the body when player building a character. You can change their facial details, dressing and body type etc.
The Sims's characters are as real as human in the real life and behave like a humankind as well.

The newest series of The Sims, The Sims 3.